;;; TRADING ;;;
(defparameter *trade-opt-lookup* (list (cons '1 (lambda ()
(buy-menu (player-ship-obj *sector*) (market *sector*))))
(cons '2 (lambda ()
(sell-menu (player-ship-obj *sector*) (market *sector*))))
(cons '3 'top-level-game-menu)))
(defvar *trade-menu-options-display* "
Actions:
1 | Buy | b
2 | Sell | s
3 | Return to top level | r
")
(defun buy-transaction (resource quantity player-ship-obj market-obj)
"Do they actual purchase transaction, not intended to be called interactively"
(let* ((available-player-funds (credits player-ship-obj))
(inventory-obj (inventory player-ship-obj))
(price (slot-value market-obj (read-from-string (concatenate 'string "price-of-" resource))))
(total-cost (* quantity price)))
(if (> total-cost available-player-funds)
(progn
(format T "Not enough credits to buy ~A ~A at ~A credits~%" quantity resource price)
(format T "~%PLAYER CREDITS: ~A~%" (credits player-ship-obj))
(return-from buy-transaction NIL))
(progn
(let ((resource-sym (read-from-string resource))
(minus-funds (lambda (amount)
(let ((remainder (- available-player-funds amount)))
(setf (credits player-ship-obj) remainder)))))
(setf (slot-value inventory-obj resource-sym) (+ quantity (slot-value inventory-obj resource-sym)))
(funcall minus-funds total-cost)
(format T "Successfully purchased ~A ~A~%" quantity resource))))))
(defun buy-menu (player-ship-obj market-obj)
(let ((item-to-buy (prompt-read "Enter a resource to buy: "))
(quantity (parse-integer (prompt-read "Enter a quantity to buy: "))))
(if (member item-to-buy '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
(progn
(buy-transaction item-to-buy quantity player-ship-obj market-obj)))))
(defun sell-transaction (resource quantity player-ship-obj market-obj)
"Do the sale transaction, not intended to be called interactively"
(let* ((resource-sym (read-from-string resource))
(available-player-funds (credits player-ship-obj))
(inventory (inventory player-ship-obj))
(available-player-resource (slot-value inventory resource-sym))
(price (slot-value market-obj (read-from-string (concatenate 'string "price-of-" resource))))
(total-profit (* quantity price)))
(if (> quantity available-player-resource)
(progn
(format T "Not enough ~A to sell ~A. You have ~A~%" resource quantity available-player-resource)
(return-from sell-transaction NIL))
(progn
(let ((remove-resource (lambda (amount)
(let ((new-credits (+ available-player-funds total-profit)))
(setf (credits player-ship-obj) new-credits))
(- available-player-resource amount)))) ; This is pretty convoluted
;;; remove-resource lambda is a pretty bad idea?
;;; it is used to set the new credits amount and then return the amount needed to
;;; be removed from the resource in the player inventory. I did it this way
;;; to keep the logic concise, but it smells bad and is probably stupid
(setf (slot-value inventory resource-sym) (funcall remove-resource quantity))
;; (archeotech (progn
;; (setf (player-inventory-archeotech inventory) (funcall remove-resource quantity))))))
(format T "Successfully sold ~A ~A~%" quantity resource))))))
(defun sell-menu (player-ship-obj market-obj)
(let ((item-to-sell (prompt-read "Enter a resource to sell: "))
(quantity (parse-integer (prompt-read "Enter a quantity to sell: "))))
(if (member item-to-sell '("gruel" "ammo" "petrofuel" "archeotech" "spice") :test #'string=)
(progn
(sell-transaction item-to-sell quantity player-ship-obj market-obj)))))
(defun display-prices (market-obj player-credits)
(let ((market-list (loop for resource in (return-slots market-obj)
collect (list resource (slot-value market-obj resource)))))
(format T "~%PLAYER CREDITS: ~A~%" player-credits)
(format T "~%MARKET PRICES~%")
(format-table T market-list :column-label '("Resource" "Cost"))))
(defun trade-menu (sector)
(display-prices (market sector) (credits (player-ship-obj sector)))
(display-inventory (player-ship-obj sector))
(format t *trade-menu-options-display*)
(let ((option (prompt-read "Enter an option: ")))
(format t "~%")
(handle-opt (read-from-string option) *trade-opt-lookup*))
(trade-menu sector))
;;; END TRADING ;;;
;;; MARKET ;;;
;;; Use this parameter when randomizing market prices. Used to lookup how
;;; 'random' prices should really be."
(defparameter *market-price-bounds*
(list (cons 'price-of-petrofuel '(10 41))
(cons 'price-of-ammo '(5 31))
(cons 'price-of-archeotech '(750 2001))
(cons 'price-of-spice '(5 101))
(cons 'price-of-gruel '(1 16))))
(defun randomize-market-prices (market)
(let ((get-random-val (lambda (resource-arg)
(+ (cadr resource-arg)
(random (caddr resource-arg))))))
(loop for resource in *market-price-bounds*
do (setf (slot-value market (car resource)) (funcall get-random-val resource)))))