f1dafba6fd974da864cb98fe0767ad2fd6124341
commit f1dafba6fd974da864cb98fe0767ad2fd6124341
Author: spesk <spw01@protonmail.com>
Date: Wed Feb 8 15:45:35 2023 -0500

Slightly updated readme

diff --git a/README.md b/README.md
index 7f51902..903e930 100644
--- a/README.md
+++ b/README.md
@@ -41,21 +41,29 @@ NOTE: This 'game' is just a playground for me to play with Lisp. It is not a ref
- High hull damage, low shield damage
- Explosive Weapon
- Average hull damage, average shield damage
-- Money/Economy
- - Used to upgrade ship components/crew
- - Can trade spice (variable cost in systems), but your crew will
- consume it based on their happiness
- - Can trade archeotech (AT has characteristics that may be desireable to
- different planetary systems)
+- Money/Economy/Items
+ - TODO
+ - [X] Basic buy/sell mechanics
+ - [ ] Variable economy between sectors ('random' prices)
+ - [ ] Define how archeotech works (random buffs/characteristics)
+ - Notes
+ - Used to upgrade ship components/crew
+ - Can trade spice (variable cost in systems), but your crew will consume it based on their happiness
+ - Can trade archeotech (AT has characteristics that may be desireable to different planetary systems)
- Crew Systems
- Crew needs gruel for food
- Crew will be happier if spice is present on the ship
- Crew members can give buffs
to other parts of the ship
- Sanity/Moral (impacted by availability of spice and/or horrors of the warp)
-- Hazard/Boon System
- - Each sector contains a hazard and a boon
- - A hazard is a combat encounter or some kind of negative event
- - The boon is some kind of positive event
- - The likelihood of either depends on sanity calculation
+- Hazard/Boon/Sector System
+ - TODO:
+ - [ ] Encapsulate sector attrs
+ - [ ] Encapsulate boon/hazard attrs
+ - [ ] Interface for interacting with boons/hazards
+ - Notes:
+ - Each sector contains a hazard and a boon
+ - A hazard is a combat encounter or some kind of negative event
+ - The boon is some kind of positive event
+ - The likelihood of either depends on sanity calculation
- Perhaps flesh out equipment system for 'boon' hunting