b2167cf479e59dfead295ab74ae86104dca365ef
commit b2167cf479e59dfead295ab74ae86104dca365ef
Author: Spesk1 <spesk@pm.me>
Date: Sun Jun 2 17:32:58 2019 -0400

Added a bunch of stuff and started cleaning up a few things

diff --git a/README.md b/README.md
index 9df6d11..091ca9a 100644
--- a/README.md
+++ b/README.md
@@ -4,5 +4,8 @@ My attempt at writing something like the classic DOS game Drug Wars in Rust.

TODO:
* Add price fluctuation events
-* Get arrested by the cops, lose money/drugs
-* Implement "head stash" to store money/drugs in case of arrest
+* -Get arrested by the cops, lose money/drugs- DONE
+* -Implement "head stash" to store money/drugs in case of arrest- DONE
+
+Bugs:
+* Hitting enter advances the main loop, not intended behavior
diff --git a/src/main.rs b/src/main.rs
index 906a0bb..95e9c52 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,5 +1,4 @@
use std::io;
-use std::io::Read;
use rand::Rng;
use std::{thread, time};

@@ -45,9 +44,77 @@ impl Market {
pub fn dump(&self) {
println!("Prices\nWeed: ${}\tCocaine: ${}\nHeroin: ${}\tAcid: ${}\nXTC: ${}\tLudes: ${}\n", self.weed, self.cocaine, self.heroin, self.acid, self.xtc, self.ludes);
}
+}

+struct HeadStash {
+ weed: u32,
+ cocaine: u32,
+ heroin: u32,
+ acid: u32,
+ xtc: u32,
+ ludes: u32,
+ money: u32,
}

+impl HeadStash {
+
+ pub fn new(weed: u32, cocaine: u32, heroin: u32, acid: u32, xtc: u32, ludes: u32, money: u32) -> Self {
+ HeadStash { weed, cocaine, heroin, acid, xtc, ludes, money }
+ }
+
+ pub fn dump(&self) {
+ println!("You've got ${} in your head stash",self.money);
+ println!("You're head stash has:\nWeed: {} Cocaine: {}\nHeroin: {} Acid: {}\nXTC: {} Ludes: {}\n", self.weed, self.cocaine, self.heroin, self.acid, self.xtc, self.ludes);
+ }
+
+ pub fn move_drug_to_stash(&mut self, drug_to_move: &String, amount_to_move: &u32) {
+ match drug_to_move.as_ref() {
+ "weed" => self.weed += amount_to_move,
+ "cocaine" => self.cocaine += amount_to_move,
+ "heroin" => self.heroin += amount_to_move,
+ "acid" => self.acid += amount_to_move,
+ "xtc" => self.xtc += amount_to_move,
+ "ludes" => self.ludes += amount_to_move,
+ _ => panic!("move_drug_to_stash got a drug_to_move value that doesn't make sense"),
+ }
+ }
+
+ pub fn grab_from_stash(&mut self, drug_to_grab: &String, amount_to_grab: &u32) {
+ match drug_to_grab.as_ref() {
+ "weed" => self.weed -= amount_to_grab,
+ "cocaine" => self.cocaine -= amount_to_grab,
+ "heroin" => self.heroin -= amount_to_grab,
+ "acid" => self.acid -= amount_to_grab,
+ "xtc" => self.xtc -= amount_to_grab,
+ "ludes" => self.ludes -= amount_to_grab,
+ _ => panic!("sell_transaction got a drug_to_sell value that doesn't make sense"),
+ }
+ }
+
+ pub fn bank_stash(&mut self, amount_to_bank: &u32) {
+ self.money += amount_to_bank;
+ }
+
+ pub fn withdraw_stash(&mut self, amount_to_withdraw: &u32) {
+ self.money -= amount_to_withdraw;
+ }
+
+ pub fn get_head_stash_amount(&self, drug: &String) -> u32 {
+ let amount;
+ match drug.as_ref() {
+ "weed" => amount = self.weed,
+ "cocaine" => amount = self.cocaine,
+ "heroin" => amount = self.heroin,
+ "acid" => amount = self.acid,
+ "xtc" => amount = self.xtc,
+ "ludes" => amount = self.ludes,
+ _ => amount = 0,
+ }
+
+ return amount;
+ }
+
+}
struct Player {
health: u32,
money: u32,
@@ -63,6 +130,9 @@ struct Player {
stash_size: u32,
}

+// TODO
+// A lot of the functions for Player duplicate code, need to make some "generic" functions
+
impl Player {
pub fn new(health: u32, money: u32, debt: u32, weed: u32, cocaine: u32, heroin: u32, acid: u32, xtc: u32, ludes: u32, location: String, loan_timer: u32, stash_size: u32 ) -> Self {
Player { health, money, debt, weed, cocaine, heroin, acid, xtc, ludes, location, loan_timer, stash_size }
@@ -80,7 +150,7 @@ impl Player {
}

pub fn get_stash_amount(&self, drug: &String) -> u32 {
- let mut amount = 0;
+ let amount;
match drug.as_ref() {
"weed" => amount = self.weed,
"cocaine" => amount = self.cocaine,
@@ -99,37 +169,18 @@ impl Player {
self.money -= cost;

let add_amount = amount_to_buy;
-
- match drug_to_buy.as_ref() {
- "weed" => self.weed += add_amount,
- "cocaine" => self.cocaine += add_amount,
- "heroin" => self.heroin += add_amount,
- "acid" => self.acid += add_amount,
- "xtc" => self.xtc += add_amount,
- "ludes" => self.ludes += add_amount,
- _ => panic!("buy_transaction got a drug_to_buy value that doesn't make sense"),
- }
+ self.gain_drug(&drug_to_buy,&add_amount);
}

pub fn sell_transaction(&mut self, drug_to_sell: &String, amount_to_sell: &u32, market_price: &u32) {
let revenue = market_price * amount_to_sell;
-
- match drug_to_sell.as_ref() {
- "weed" => self.weed -= amount_to_sell,
- "cocaine" => self.cocaine -= amount_to_sell,
- "heroin" => self.heroin -= amount_to_sell,
- "acid" => self.acid -= amount_to_sell,
- "xtc" => self.xtc -= amount_to_sell,
- "ludes" => self.ludes -= amount_to_sell,
- _ => panic!("sell_transaction got a drug_to_sell value that doesn't make sense"),
- }
-
+ self.lose_drug(&drug_to_sell,&amount_to_sell);
self.money += revenue;
}


pub fn debt_interest(&mut self) {
- let mut interest_amount: u32;
+ let interest_amount: u32;
match self.debt {
0 => interest_amount = 0,
_ => interest_amount = ( self.debt as f32 * 0.2 ) as u32,
@@ -161,10 +212,6 @@ impl Player {
}
}

- pub fn take_heal(&mut self, heal_amount: u32) {
- self.health += heal_amount;
- }
-
pub fn decrease_loan_timer(&mut self, timer_amount: u32) {
if (self.loan_timer as i32 - timer_amount as i32) < 0 {
self.loan_timer = 0;
@@ -200,6 +247,47 @@ impl Player {
}
}

+ pub fn arrested(&mut self) {
+ self.money = 0;
+ self.weed = 0;
+ self.cocaine = 0;
+ self.heroin = 0;
+ self.xtc = 0;
+ self.acid = 0;
+ self.ludes = 0;
+ }
+
+ pub fn lose_money(&mut self, amount: &u32) {
+ self.money -= amount;
+ }
+
+ pub fn gain_money(&mut self, amount: &u32) {
+ self.money += amount;
+ }
+
+ pub fn lose_drug(&mut self, drug: &String, amount: &u32) {
+ match drug.as_ref() {
+ "weed" => self.weed -= amount,
+ "cocaine" => self.cocaine -= amount,
+ "heroin" => self.heroin -= amount,
+ "acid" => self.acid -= amount,
+ "xtc" => self.xtc -= amount,
+ "ludes" => self.ludes -= amount,
+ _ => panic!("lose_drug got a drug value that doesn't make sense"),
+ }
+ }
+
+ pub fn gain_drug(&mut self, drug: &String, amount: &u32) {
+ match drug.as_ref() {
+ "weed" => self.weed += amount,
+ "cocaine" => self.cocaine += amount,
+ "heroin" => self.heroin += amount,
+ "acid" => self.acid += amount,
+ "xtc" => self.xtc += amount,
+ "ludes" => self.ludes += amount,
+ _ => panic!("lose_drug got a drug value that doesn't make sense"),
+ }
+ }
}

////////////////////////////////////////////////////////
@@ -209,7 +297,7 @@ impl Player {
fn prompt(prompt_text: String) -> io::Result<String> {
println!("$ {}",prompt_text);
let mut input = String::new();
- std::io::stdin().read_line(&mut input);
+ std::io::stdin().read_line(&mut input)?;

let value: String = input.trim().parse().unwrap();
Ok(value)
@@ -240,10 +328,12 @@ fn get_drug_market_value(drug_to_buy: &String, market: &Market) -> io::Result<u3
}

// This is maybe stupid? Or could be more idomatic ?? TODO?
+// This honestly might not even be needed? Don't really
+// understand why I made this
// May should use match inside of let ?
fn get_drug_as_string(drug: &String) -> io::Result<String> {

- let mut drug_as_string: String = String::new();
+ let mut drug_as_string: String;
match drug.as_ref() {
"weed" => drug_as_string = "weed".to_string(),
"cocaine" => drug_as_string = "cocaine".to_string(),
@@ -317,7 +407,7 @@ fn cops_event(player: &mut Player) {
let mut done = false;
while ! done {
escape = rng.gen_range(0,5);
- hit = rng.gen_range(0,10);
+ hit = rng.gen_range(0,3);
if escape == 0 {
println!("You got away!");
thread::sleep(one_second);
@@ -326,9 +416,14 @@ fn cops_event(player: &mut Player) {
println!("You cant get away, the cops are firing!");
thread::sleep(one_second);
if hit == 0 {
- println!("You're hit for 2 damage!");
+ println!("You're hit for 4 damage!");
player.take_damage(4);
thread::sleep(one_second);
+ let arrest = rng.gen_range(0,1);
+ if arrest == 0 {
+ println!("The cops got you! They confiscate your cash and stash!");
+ player.arrested();
+ }
} else {
println!("They miss and you keep running!");
thread::sleep(one_second);
@@ -421,7 +516,7 @@ fn sell_drugs(player: &mut Player, market: &mut Market) {
}

let mut done1 = false;
- let mut amount_to_sell: String = String::new();
+ let mut amount_to_sell: String;
while ! done1 {
amount_to_sell = prompt("How many to sell?".to_string()).unwrap();
let amount_to_sell_int: u32 = amount_to_sell.parse().unwrap();
@@ -468,6 +563,80 @@ fn loan_shark(player: &mut Player) {
}
}

+fn head_stash_op(player: &mut Player, head_stash: &mut HeadStash) {
+
+ if player.location != "Brooklyn".to_string() {
+ println!("Your head stash is in Brooklyn");
+ } else {
+ let mut head_stash_done = false;
+ while ! head_stash_done {
+ let action = prompt("What do you want to do? (bank,withdraw)".to_string()).unwrap();
+ if action.contains("bank") {
+ let bank_type = prompt("What do you want to bank? (cash,drugs)".to_string()).unwrap();
+ if bank_type.contains("cash") {
+ let bank_amount: u32 = prompt("How much do you want to bank?".to_string()).unwrap().parse().unwrap();
+ if bank_amount > player.money {
+ println!("You don't have that much money on you!");
+ } else {
+ head_stash.bank_stash(&bank_amount);
+ player.lose_money(&bank_amount);
+ head_stash_done = true;
+ }
+ }
+
+ if bank_type.contains("drugs") {
+ let mut drug_type = prompt("What drug to you want to stash?".to_string()).unwrap();
+ drug_type = get_drug_as_string(&drug_type).unwrap();
+ if drug_type != "null".to_string() {
+ let stash_amount: u32 = prompt("How much do you want to stash?".to_string()).unwrap().parse().unwrap();
+ if stash_amount > player.get_stash_amount(&drug_type) {
+ println!("You don't have that much in your stash!");
+ } else {
+ head_stash.move_drug_to_stash(&drug_type,&stash_amount);
+ player.lose_drug(&drug_type,&stash_amount);
+ head_stash_done = true;
+ }
+ } else {
+ println!("Try again");
+ }
+ }
+ }
+
+ if action.contains("withdraw") {
+ let withdraw_type = prompt("What do you want to withdraw? (cash,drugs)".to_string()).unwrap();
+ if withdraw_type.contains("cash") {
+ let withdraw_amount: u32 = prompt("How much do you want to withdraw?".to_string()).unwrap().parse().unwrap();
+ if withdraw_amount > head_stash.money {
+ println!("You don't have that much money in the stash!");
+ } else {
+ head_stash.withdraw_stash(&withdraw_amount);
+ player.gain_money(&withdraw_amount);
+ head_stash_done = true;
+ }
+ }
+
+ if withdraw_type.contains("drugs") {
+ let mut drug_type = prompt("What drug to you want to withdraw?".to_string()).unwrap();
+ drug_type = get_drug_as_string(&drug_type).unwrap();
+ if drug_type != "null".to_string() {
+ let withdraw_amount: u32 = prompt("How much do you want to stash?".to_string()).unwrap().parse().unwrap();
+ if withdraw_amount > head_stash.get_head_stash_amount(&drug_type) {
+ println!("You dont have that much {} in your stash!",&drug_type);
+ } else {
+ head_stash.grab_from_stash(&drug_type,&withdraw_amount);
+ player.gain_drug(&drug_type,&withdraw_amount);
+ head_stash_done = true;
+ }
+ } else {
+ println!("Try again");
+ }
+ }
+ }
+ }
+ }
+}
+
+
///////
// Main
///////
@@ -475,8 +644,8 @@ fn loan_shark(player: &mut Player) {
fn main() {
let mut player = Player::new(10,2000,2050,0,0,0,0,0,0,"Brooklyn".to_string(),10,50);
let mut market = Market::new(0,0,0,0,0,0);
+ let mut head_stash = HeadStash::new(0,0,0,0,0,0,0);
Market::change_prices(&mut market);
- // let mut objects = [player,market];
let mut done = false;
while ! done {
let input = prompt("Type start, quit, or help".to_string()).unwrap();
@@ -518,10 +687,11 @@ fn main() {
}

player.dump();
+ head_stash.dump();
market.dump();

if player.location == "Brooklyn".to_string() {
- println!("You're currently in {}, what will you do? (buy,sell,jet,loanshark)",player.location);
+ println!("You're currently in {}, what will you do? (buy,sell,jet,loanshark,headstash)",player.location);
} else {
println!("You're currently in {}, what will you do? (buy,sell,jet)",player.location);
}
@@ -536,7 +706,9 @@ fn main() {
player.debt_interest();
player.decrease_loan_timer(1);
} else if action.contains("loanshark") {
- loan_shark(&mut player);
+ loan_shark(&mut player);
+ } else if action.contains("headstash") {
+ head_stash_op(&mut player, &mut head_stash);
} else if action == "quit".to_string() {
std::process::exit(0);
}