use std::io;
use rand::Rng;
use std::{thread, time};
//////////
// Objects
//////////
struct Market {
// Store current values of drugs on the market
weed_min: u32,
weed_max: u32,
cocaine_min: u32,
cocaine_max: u32,
heroin_min: u32,
heroin_max: u32,
acid_min: u32,
acid_max: u32,
xtc_min: u32,
xtc_max: u32,
ludes_min: u32,
ludes_max: u32,
weed: u32,
cocaine: u32,
heroin: u32,
acid: u32,
xtc: u32,
ludes: u32,
}
// Market::new(100,600,18000,28000,3000,10000,700,2000,120,500,15,200,0,0,0,0,0,0)
impl Market {
pub fn new(weed_min: u32, weed_max: u32, cocaine_min: u32, cocaine_max: u32, heroin_min: u32, heroin_max: u32, acid_min: u32, acid_max: u32, xtc_min: u32, xtc_max: u32, ludes_min: u32, ludes_max: u32, weed: u32, cocaine: u32, heroin: u32, acid: u32, xtc: u32, ludes: u32) -> Self {
Market { weed_min, weed_max, cocaine_min, cocaine_max, heroin_min, heroin_max, acid_min, acid_max, xtc_min, xtc_max, ludes_min, ludes_max, weed, cocaine, heroin, acid, xtc, ludes }
}
// This is normal market fluctuation when moving locations, as opposed to an event that drives prices up/down
pub fn change_prices(&mut self) {
let mut rng = rand::thread_rng();
let weed_diff = rng.gen_range(self.weed_min,self.weed_max);
let cocaine_diff = rng.gen_range(self.cocaine_min,self.cocaine_max);
let heroin_diff = rng.gen_range(self.heroin_min,self.heroin_max);
let acid_diff = rng.gen_range(self.acid_min,self.acid_max);
let xtc_diff = rng.gen_range(self.xtc_min,self.xtc_max);
let ludes_diff = rng.gen_range(self.ludes_min,self.ludes_max);
self.weed = weed_diff;
self.cocaine = cocaine_diff;
self.heroin = heroin_diff;
self.acid = acid_diff;
self.xtc = xtc_diff;
self.ludes = ludes_diff;
}
pub fn dump(&self) {
println!("Prices\nWeed: ${}\tCocaine: ${}\nHeroin: ${}\tAcid: ${}\nXTC: ${}\tLudes: ${}\n", self.weed, self.cocaine, self.heroin, self.acid, self.xtc, self.ludes);
}
pub fn set_price(&mut self, drug_to_set: &String, price_to_set: u32) {
match drug_to_set.as_ref() {
"weed" => self.weed = price_to_set,
"cocaine" => self.cocaine = price_to_set,
"heroin" => self.heroin = price_to_set,
"acid" => self.acid = price_to_set,
"xtc" => self.xtc = price_to_set,
"ludes" => self.ludes = price_to_set,
_ => panic!("Market::set_price got a drug_to_set value that doesn't make sense"),
}
}
pub fn get_current_price(&self, drug_to_get: &String) -> u32 {
let current_price: u32;
match drug_to_get.as_ref() {
"weed" => current_price = self.weed,
"cocaine" => current_price = self.cocaine,
"heroin" => current_price = self.heroin,
"acid" => current_price = self.acid,
"xtc" => current_price = self.xtc,
"ludes" => current_price = self.ludes,
_ => panic!("Market::get_current_price got a drug_to_get value that doesn't make sense"),
}
return current_price;
}
pub fn get_min_price(&self, drug_to_get: &String) -> u32 {
let min_price: u32;
match drug_to_get.as_ref() {
"weed" => min_price = self.weed_min,
"cocaine" => min_price = self.cocaine_min,
"heroin" => min_price = self.heroin_min,
"acid" => min_price = self.acid_min,
"xtc" => min_price = self.xtc_min,
"ludes" => min_price = self.ludes_min,
_ => panic!("Market::get_min_price got a drug_to_get value that doesn't make sense"),
}
return min_price;
}
pub fn get_max_price(&self, drug_to_get: &String) -> u32 {
let max_price: u32;
match drug_to_get.as_ref() {
"weed" => max_price = self.weed_max,
"cocaine" => max_price = self.cocaine_max,
"heroin" => max_price = self.heroin_max,
"acid" => max_price = self.acid_max,
"xtc" => max_price = self.xtc_max,
"ludes" => max_price = self.ludes_max,
_ => panic!("Market::get_min_price got a drug_to_get value that doesn't make sense"),
}
return max_price;
}
}
struct HeadStash {
weed: u32,
cocaine: u32,
heroin: u32,
acid: u32,
xtc: u32,
ludes: u32,
money: u32,
}
impl HeadStash {
pub fn new(weed: u32, cocaine: u32, heroin: u32, acid: u32, xtc: u32, ludes: u32, money: u32) -> Self {
HeadStash { weed, cocaine, heroin, acid, xtc, ludes, money }
}
pub fn dump(&self) {
println!("You've got ${} in your head stash",self.money);
println!("You're head stash has:\nWeed: {} Cocaine: {}\nHeroin: {} Acid: {}\nXTC: {} Ludes: {}\n", self.weed, self.cocaine, self.heroin, self.acid, self.xtc, self.ludes);
}
pub fn move_drug_to_stash(&mut self, drug_to_move: &String, amount_to_move: &u32) {
match drug_to_move.as_ref() {
"weed" => self.weed += amount_to_move,
"cocaine" => self.cocaine += amount_to_move,
"heroin" => self.heroin += amount_to_move,
"acid" => self.acid += amount_to_move,
"xtc" => self.xtc += amount_to_move,
"ludes" => self.ludes += amount_to_move,
_ => panic!("move_drug_to_stash got a drug_to_move value that doesn't make sense"),
}
}
pub fn grab_from_stash(&mut self, drug_to_grab: &String, amount_to_grab: &u32) {
match drug_to_grab.as_ref() {
"weed" => self.weed -= amount_to_grab,
"cocaine" => self.cocaine -= amount_to_grab,
"heroin" => self.heroin -= amount_to_grab,
"acid" => self.acid -= amount_to_grab,
"xtc" => self.xtc -= amount_to_grab,
"ludes" => self.ludes -= amount_to_grab,
_ => panic!("sell_transaction got a drug_to_sell value that doesn't make sense"),
}
}
pub fn bank_stash(&mut self, amount_to_bank: &u32) {
self.money += amount_to_bank;
}
pub fn withdraw_stash(&mut self, amount_to_withdraw: &u32) {
self.money -= amount_to_withdraw;
}
pub fn get_head_stash_amount(&self, drug: &String) -> u32 {
let amount;
match drug.as_ref() {
"weed" => amount = self.weed,
"cocaine" => amount = self.cocaine,
"heroin" => amount = self.heroin,
"acid" => amount = self.acid,
"xtc" => amount = self.xtc,
"ludes" => amount = self.ludes,
_ => amount = 0,
}
return amount;
}
}
struct Player {
health: u32,
money: u32,
debt: u32,
weed: u32,
cocaine: u32,
heroin: u32,
acid: u32,
xtc: u32,
ludes: u32,
location: String,
loan_timer: u32,
stash_size: u32,
}
// TODO
// A lot of the functions for Player duplicate code, need to make some "generic" functions
impl Player {
pub fn new(health: u32, money: u32, debt: u32, weed: u32, cocaine: u32, heroin: u32, acid: u32, xtc: u32, ludes: u32, location: String, loan_timer: u32, stash_size: u32 ) -> Self {
Player { health, money, debt, weed, cocaine, heroin, acid, xtc, ludes, location, loan_timer, stash_size }
}
pub fn dump(&self) {
println!("Health: {}\nMoney: ${}\tDebt: ${}", self.health, self.money, self.debt);
println!("You're in {}\n", self.location);
println!("You can hold {} units in your stash",self.stash_size);
println!("You're holding:\nWeed: {} Cocaine: {}\nHeroin: {} Acid: {}\nXTC: {} Ludes: {}\n", self.weed, self.cocaine, self.heroin, self.acid, self.xtc, self.ludes);
}
pub fn change_location(&mut self, new_location: String) {
self.location = new_location;
}
pub fn get_stash_amount(&self, drug: &String) -> u32 {
let amount;
match drug.as_ref() {
"weed" => amount = self.weed,
"cocaine" => amount = self.cocaine,
"heroin" => amount = self.heroin,
"acid" => amount = self.acid,
"xtc" => amount = self.xtc,
"ludes" => amount = self.ludes,
_ => amount = 0,
}
return amount;
}
pub fn buy_transaction(&mut self, drug_to_buy: &String, amount_to_buy: &u32, market_price: &u32) {
let cost = market_price * amount_to_buy;
self.money -= cost;
let add_amount = amount_to_buy;
self.gain_drug(&drug_to_buy,&add_amount);
}
pub fn sell_transaction(&mut self, drug_to_sell: &String, amount_to_sell: &u32, market_price: &u32) {
let revenue = market_price * amount_to_sell;
self.lose_drug(&drug_to_sell,&amount_to_sell);
self.money += revenue;
}
pub fn debt_interest(&mut self) {
let interest_amount: u32;
match self.debt {
0 => interest_amount = 0,
_ => interest_amount = ( self.debt as f32 * 0.2 ) as u32,
}
self.debt += interest_amount;
}
pub fn remove_debt(&mut self, payback_amount: u32) {
if (self.debt as i32 - payback_amount as i32) < 0 {
self.money -= payback_amount;
self.debt = 0;
} else {
self.money -= payback_amount;
self.debt -= payback_amount;
}
}
pub fn borrow_from_shark(&mut self, borrow_amount: u32) {
self.money += borrow_amount;
self.debt += borrow_amount;
}
pub fn take_damage(&mut self, damage_amount: u32) {
if (self.health as i32 - damage_amount as i32) < 0 {
self.health = 0;
} else {
self.health -= damage_amount;
}
}
pub fn decrease_loan_timer(&mut self, timer_amount: u32) {
if (self.loan_timer as i32 - timer_amount as i32) < 0 {
self.loan_timer = 0;
} else {
self.loan_timer -= timer_amount;
}
}
pub fn increase_loan_timer(&mut self, timer_amount: u32) {
self.loan_timer += timer_amount;
}
pub fn buy_trenchcoat(&mut self, cost: u32) {
self.stash_size += 25;
self.money -= cost;
}
pub fn buy_body_armor(&mut self, cost: u32) {
self.health += 2;
self.money -= cost;
}
pub fn stash_fill(&self) -> u32 {
let stash_fill = self.weed + self.cocaine + self.heroin + self.xtc + self.acid + self.ludes;
return stash_fill;
}
pub fn holding(&self) -> bool {
if self.stash_fill() == 0 {
return false;
} else {
return true;
}
}
pub fn arrested(&mut self) {
self.money = 0;
self.weed = 0;
self.cocaine = 0;
self.heroin = 0;
self.xtc = 0;
self.acid = 0;
self.ludes = 0;
}
pub fn lose_money(&mut self, amount: &u32) {
self.money -= amount;
}
pub fn gain_money(&mut self, amount: &u32) {
self.money += amount;
}
pub fn lose_drug(&mut self, drug: &String, amount: &u32) {
match drug.as_ref() {
"weed" => self.weed -= amount,
"cocaine" => self.cocaine -= amount,
"heroin" => self.heroin -= amount,
"acid" => self.acid -= amount,
"xtc" => self.xtc -= amount,
"ludes" => self.ludes -= amount,
_ => panic!("lose_drug got a drug value that doesn't make sense"),
}
}
pub fn gain_drug(&mut self, drug: &String, amount: &u32) {
match drug.as_ref() {
"weed" => self.weed += amount,
"cocaine" => self.cocaine += amount,
"heroin" => self.heroin += amount,
"acid" => self.acid += amount,
"xtc" => self.xtc += amount,
"ludes" => self.ludes += amount,
_ => panic!("lose_drug got a drug value that doesn't make sense"),
}
}
}
////////////////////////////////////////////////////////
// "Low-level" Fuctions, called by "Top-level" functions
////////////////////////////////////////////////////////
fn prompt(prompt_text: String) -> io::Result<String> {
println!("$ {}",prompt_text);
let mut input = String::new();
std::io::stdin().read_line(&mut input)?;
let value: String = input.trim().parse().unwrap();
Ok(value)
}
// This hurts portability but works for now
fn clear_term() {
print!("{}[2J", 27 as char);
}
fn get_drug_market_value(drug_to_buy: &String, market: &Market) -> io::Result<u32> {
let market_value: u32;
match drug_to_buy.as_ref() {
"weed" => market_value = market.weed,
"cocaine" => market_value = market.cocaine,
"heroin" => market_value = market.heroin,
"acid" => market_value = market.acid,
"xtc" => market_value = market.xtc,
"ludes" => market_value = market.ludes,
_ => panic!("get_drug_market_value got a drug_to_buy value that doesn't make sense!"),
}
Ok(market_value)
}
// This is maybe stupid? Or could be more idomatic ?? TODO?
// This honestly might not even be needed? Don't really
// understand why I made this
// May should use match inside of let ?
fn get_drug_as_string(drug: &String) -> io::Result<String> {
let mut drug_as_string: String;
match drug.as_ref() {
"weed" => drug_as_string = "weed".to_string(),
"cocaine" => drug_as_string = "cocaine".to_string(),
"heroin" => drug_as_string = "heroin".to_string(),
"acid" => drug_as_string = "acid".to_string(),
"xtc" => drug_as_string = "xtc".to_string(),
"ludes" => drug_as_string = "ludes".to_string(),
_ => drug_as_string = "null".to_string(),
}
Ok(drug_as_string)
}
////////////////////////////////////
// Events -- happen randomly in main
////////////////////////////////////
fn trenchcoat_event(player: &mut Player) {
let mut relative_cost = ( player.money as f64 * 0.25 ) as u32;
if relative_cost < 200 {
relative_cost = 200;
}
println!("A guy is selling his trench count, it'll allow you to carry 25 more units, want to buy it for ${} ?", relative_cost);
println!("You have ${}", player.money);
let response = prompt("Yes/no?".to_string()).unwrap();
if response.contains("yes") {
if player.money < relative_cost {
println!("You cant afford this!");
} else {
player.buy_trenchcoat(relative_cost);
}
}
}
fn body_armor_event(player: &mut Player) {
let mut relative_cost = ( player.money as f64 * 0.3 ) as u32;
if relative_cost < 300 {
relative_cost = 300;
}
println!("A guy is selling some body armor, it'll increase your health by 2, want to buy it for ${} ?", relative_cost);
println!("You have ${}", player.money);
let response = prompt("Yes/no?".to_string()).unwrap();
if response.contains("yes") {
if player.money < relative_cost {
println!("You cant afford this!");
} else {
player.buy_body_armor(relative_cost);
}
}
}
fn cops_event(player: &mut Player) {
let one_second = time::Duration::from_secs(1);
if ! player.holding() {
println!("The cops found you, but you're not holding so it's chill.");
let _placeholder = prompt("".to_string());
} else {
println!("The cops found you! Run!");
thread::sleep(one_second);
let mut rng = rand::thread_rng();
let mut escape: u32;
let mut hit: u32;
let mut done = false;
while ! done {
escape = rng.gen_range(0,5);
hit = rng.gen_range(0,3);
if escape == 0 {
println!("You got away!");
let _placeholder = prompt("".to_string());
done = true;
} else {
println!("You cant get away, the cops are firing!");
thread::sleep(one_second);
if hit == 0 {
println!("You're hit for 4 damage!");
player.take_damage(4);
thread::sleep(one_second);
let arrest = rng.gen_range(0,1);
if arrest == 0 {
println!("The cops got you! They confiscate your cash and stash!");
player.arrested();
let _placeholder = prompt("".to_string());
done = true;
}
} else {
println!("They miss and you keep running!");
thread::sleep(one_second);
}
}
}
}
}
fn price_event(market: &mut Market) {
let mut rng = rand::thread_rng();
let raise_drop = rng.gen_range(0,2);
let choose_drug = rng.gen_range(0,5);
let drug_to_edit: String;
match choose_drug {
0 => drug_to_edit = "weed".to_string(),
1 => drug_to_edit = "cocaine".to_string(),
2 => drug_to_edit = "heroin".to_string(),
3 => drug_to_edit = "acid".to_string(),
4 => drug_to_edit = "xtc".to_string(),
5 => drug_to_edit = "ludes".to_string(),
_ => panic!("drug_to_edit match in price_drop_event got a match that doesn't make sense"),
}
if raise_drop == 0 {
// Price drop
println!("A new shipment has flooded the market and caused the price of {} to dive!",drug_to_edit);
let temp_price = (market.get_current_price(&drug_to_edit) as f64 * 0.2) as u32;
market.set_price(&drug_to_edit,temp_price);
let _placeholder = prompt("".to_string());
} else {
// Price raise
println!("A bust has caused the price of {} to soar!",drug_to_edit);
let temp_price = market.get_current_price(&drug_to_edit) + market.get_max_price(&drug_to_edit);
market.set_price(&drug_to_edit,temp_price);
let _placeholder = prompt("".to_string());
}
}
////////////////////////////////////////
// "Top-level" Functions, called by main
////////////////////////////////////////
fn go_to_location(player: &mut Player, market: &mut Market) {
let mut loc_loop = false;
while ! loc_loop {
let mut new_location = prompt("Select a new location, locations are\nBrooklyn Midtown Harlem CentralPark".to_string()).unwrap();
match new_location.as_ref() {
"Brooklyn" => println!("Going to Brooklyn"),
"Midtown" => println!("Going to Midtown"),
"Harlem" => println!("Going to Harlem"),
"CentralPark" => println!("Going to CentralPark"),
_ => new_location = "null".to_string(),
}
if new_location != "null".to_string() {
if new_location == player.location {
println!("Youre already in {}", player.location);
} else {
player.change_location(new_location);
market.change_prices();
loc_loop = true;
}
} else {
println!("Not a valid location, try again");
}
}
}
fn buy_drugs(player: &mut Player, market: &mut Market) {
let mut done = false;
let mut drug_to_buy: String = String::new();
while ! done {
drug_to_buy = prompt("What drug will you buy?".to_string()).unwrap();
drug_to_buy = get_drug_as_string(&drug_to_buy).unwrap();
if drug_to_buy != "null".to_string() {
done = true;
} else {
println!("Try again");
}
}
let mut done1 = false;
while ! done1 {
let drug_market_value: u32 = get_drug_market_value(&drug_to_buy, &market).unwrap();
let affordable_amount: u32 = (player.money / drug_market_value) as u32;
println!("You can afford {} {}", affordable_amount, drug_to_buy);
let amount_to_buy = prompt("How many will you buy?".to_string()).unwrap();
let amount_to_buy_int: u32 = amount_to_buy.parse().unwrap();
let current_stash_fill = player.stash_fill();
if amount_to_buy_int > affordable_amount {
println!("You cant afford that many");
} else if amount_to_buy_int > player.stash_size {
println!("You cant hold that much!");
} else if (amount_to_buy_int + current_stash_fill) > player.stash_size {
println!("You cant hold that much!");
} else {
println!("Buying {} {}", amount_to_buy_int, drug_to_buy);
player.buy_transaction(&drug_to_buy,&amount_to_buy_int,&drug_market_value);
done1 = true;
}
}
}
fn sell_drugs(player: &mut Player, market: &mut Market) {
let mut done = false;
let mut drug_to_sell: String = String::new();
while ! done {
drug_to_sell = prompt("What drug will you sell?".to_string()).unwrap();
drug_to_sell = get_drug_as_string(&drug_to_sell).unwrap();
if drug_to_sell != "null".to_string() {
done = true;
} else {
println!("Try again");
}
}
let mut done1 = false;
let mut amount_to_sell: String;
while ! done1 {
amount_to_sell = prompt("How many to sell?".to_string()).unwrap();
let amount_to_sell_int: u32 = amount_to_sell.parse().unwrap();
let drug_market_value: u32 = get_drug_market_value(&drug_to_sell, &market).unwrap();
let amount_possible_to_sell: u32 = player.get_stash_amount(&drug_to_sell);
if amount_to_sell_int > amount_possible_to_sell {
println!("You don't have that many {}, try again", drug_to_sell);
} else {
println!("Selling {} {}", amount_to_sell_int, drug_to_sell);
player.sell_transaction(&drug_to_sell,&amount_to_sell_int,&drug_market_value);
done1 = true;
}
}
}
fn loan_shark(player: &mut Player) {
if player.location != "Brooklyn".to_string() {
println!("Can only talk to the loanshark in Brooklyn");
} else {
let mut loan_done = false;
while ! loan_done {
let action = prompt("What do you want to do? (borrow,repay)".to_string()).unwrap();
if action.contains("repay") {
let payback_amount: u32 = prompt("How much to pay back?".to_string()).unwrap().parse().unwrap();
if payback_amount > player.money {
println!("You dont have that much money");
} else {
player.remove_debt(payback_amount);
println!("You now owe the loanshark: ${}", player.debt);
loan_done = true;
}
} else if action.contains("borrow") {
let borrow_amount = prompt("How much do you want to borrow? (Limit 20000)".to_string()).unwrap().parse().unwrap();
if borrow_amount > 20000 {
println!("You cant borrow that much");
} else {
player.borrow_from_shark(borrow_amount);
loan_done = true;
}
}
}
}
}
fn head_stash_op(player: &mut Player, head_stash: &mut HeadStash) {
if player.location != "Brooklyn".to_string() {
println!("Your head stash is in Brooklyn");
} else {
let mut head_stash_done = false;
while ! head_stash_done {
let action = prompt("What do you want to do? (bank,withdraw)".to_string()).unwrap();
if action.contains("bank") {
let bank_type = prompt("What do you want to bank? (cash,drugs)".to_string()).unwrap();
if bank_type.contains("cash") {
let bank_amount: u32 = prompt("How much do you want to bank?".to_string()).unwrap().parse().unwrap();
if bank_amount > player.money {
println!("You don't have that much money on you!");
} else {
head_stash.bank_stash(&bank_amount);
player.lose_money(&bank_amount);
head_stash_done = true;
}
}
if bank_type.contains("drugs") {
let mut drug_type = prompt("What drug to you want to stash?".to_string()).unwrap();
drug_type = get_drug_as_string(&drug_type).unwrap();
if drug_type != "null".to_string() {
let stash_amount: u32 = prompt("How much do you want to stash?".to_string()).unwrap().parse().unwrap();
if stash_amount > player.get_stash_amount(&drug_type) {
println!("You don't have that much in your stash!");
} else {
head_stash.move_drug_to_stash(&drug_type,&stash_amount);
player.lose_drug(&drug_type,&stash_amount);
head_stash_done = true;
}
} else {
println!("Try again");
}
}
}
if action.contains("withdraw") {
let withdraw_type = prompt("What do you want to withdraw? (cash,drugs)".to_string()).unwrap();
if withdraw_type.contains("cash") {
let withdraw_amount: u32 = prompt("How much do you want to withdraw?".to_string()).unwrap().parse().unwrap();
if withdraw_amount > head_stash.money {
println!("You don't have that much money in the stash!");
} else {
head_stash.withdraw_stash(&withdraw_amount);
player.gain_money(&withdraw_amount);
head_stash_done = true;
}
}
if withdraw_type.contains("drugs") {
let mut drug_type = prompt("What drug to you want to withdraw?".to_string()).unwrap();
drug_type = get_drug_as_string(&drug_type).unwrap();
if drug_type != "null".to_string() {
let withdraw_amount: u32 = prompt("How much do you want to stash?".to_string()).unwrap().parse().unwrap();
if withdraw_amount > head_stash.get_head_stash_amount(&drug_type) {
println!("You dont have that much {} in your stash!",&drug_type);
} else {
head_stash.grab_from_stash(&drug_type,&withdraw_amount);
player.gain_drug(&drug_type,&withdraw_amount);
head_stash_done = true;
}
} else {
println!("Try again");
}
}
}
}
}
}
///////
// Main
///////
fn main() {
let mut player = Player::new(10,2000,2050,0,0,0,0,0,0,"Brooklyn".to_string(),10,50);
// let mut market = Market::new(0,0,0,0,0,0);
let mut market = Market::new(100,600,18000,28000,3000,10000,700,2000,120,500,15,200,0,0,0,0,0,0);
let mut head_stash = HeadStash::new(0,0,0,0,0,0,0);
Market::change_prices(&mut market);
let mut done = false;
while ! done {
let input = prompt("Type start, quit, or help".to_string()).unwrap();
if input == "quit".to_string() {
done = true;
} else if input == "start".to_string() {
println!("Starting the game");
let mut main_loop = false;
while ! main_loop {
clear_term();
if player.health == 0 {
clear_term();
println!("You died! Game over!");
let _placeholder = prompt("".to_string());
main_loop = true;
}
if player.debt != 0 {
if player.loan_timer == 0 {
println!("The loan shark wants his money! He beats you to a pulp to remind you!");
player.take_damage(2);
player.increase_loan_timer(5);
println!("You take 2 damage!");
let _placeholder = prompt("".to_string());
}
}
player.dump();
head_stash.dump();
market.dump();
if player.location == "Brooklyn".to_string() {
println!("You're currently in {}, what will you do? (buy,sell,jet,loanshark,headstash)",player.location);
} else {
println!("You're currently in {}, what will you do? (buy,sell,jet)",player.location);
}
let action = prompt("".to_string()).unwrap();
if action.contains("buy") {
buy_drugs(&mut player, &mut market);
} else if action.contains("sell") {
sell_drugs(&mut player, &mut market);
} else if action.contains("jet") {
go_to_location(&mut player, &mut market);
player.debt_interest();
player.decrease_loan_timer(1);
// Only have events trigger after 'jetting'
let mut rng = rand::thread_rng();
let event_chance = rng.gen_range(0,9);
if event_chance == 3 {
price_event(&mut market);
}
if event_chance == 2 {
trenchcoat_event(&mut player);
}
if event_chance == 1 {
body_armor_event(&mut player);
}
if event_chance == 0 {
cops_event(&mut player);
}
if player.health == 0 {
clear_term();
println!("You died! Game over!");
let _placeholder = prompt("".to_string());
main_loop = true;
}
} else if action.contains("loanshark") {
loan_shark(&mut player);
} else if action.contains("headstash") {
head_stash_op(&mut player, &mut head_stash);
} else if action == "quit".to_string() {
std::process::exit(0);
}
}
}
}
}