# Saint Anthony's Fire

I intend to branch off from the tutorial at some point and have the game be
about playing as St. Anthony being tested in the desert. I think the core
gameplay mechanics should be a spellcrafting system and a faith system.

# Ideas
* Spellcrafting System
A limited number of discrete spell attributes that can be combined
to form spells.

* Faith System
Some kind of 'mana' esque system that's based on player decision
making. This may be beyond my abilities, but if thematically the player
is playing as a Saint, there should be come component in the gameplay
that relates to that.
* * Sacrifice turns while in combat to gain faith (Pacifism)
* * Convert HP to Faith (mana) (Flagilation) OR
* * * No HP/Mana, shared resource pool that is used for HP and casting (Faith)

# Reminders
* When adding components, from the tutorial:
Adding components has gained some steps: we have to register them in main, tag them for Serialize, Deserialize, and remember to add them to our component type lists in saveload_system.rs. That could be easier - but it's a very solid foundation.