resources/backing.fs
1	#version 330 core

2 out vec4 FragColor;
3
4 in vec2 TexCoords;
5
6 uniform sampler2D screenTexture;
7
8 void main()
9 {
10 vec3 col = texture(screenTexture, TexCoords).rgb;
11 FragColor = vec4(col, 1.0);
12 }