resources/backing.vs
1	#version 330 core

2 layout (location = 0) in vec2 aPos;
3 layout (location = 1) in vec2 aTexCoords;
4
5 out vec2 TexCoords;
6
7 void main()
8 {
9 TexCoords = aTexCoords;
10 gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
11 }