use rltk::{ RGB, Rltk, VirtualKeyCode};
use specs::prelude::*;
use super::{CombatStats, Player, GameLog,
MAPHEIGHT, Map, Name,
Position, Point, InBackpack,
State, Viewshed, RunState,
Equipped};

const GUI_HEIGHT: usize = 50 - MAPHEIGHT - 1;

#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuSelection {
NewGame,
LoadGame,
Quit
}

#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuResult {
NoSelection{
selected: MainMenuSelection
},
Selected{
selected: MainMenuSelection
}
}

pub fn main_menu(gs : &mut State, ctx : &mut Rltk) -> MainMenuResult {
let save_exists = super::saveload_system::does_save_exist();
let runstate = gs.ecs.fetch::<RunState>();

ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "St. Antony's Fire");

if let RunState::MainMenu{ menu_selection : selection } = *runstate {
if selection == MainMenuSelection::NewGame {
ctx.print_color_centered(24, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Begin New Game");
} else {
ctx.print_color_centered(24, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Begin New Game");
}

if save_exists {
if selection == MainMenuSelection::LoadGame {
ctx.print_color_centered(25, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Load Game");
} else {
ctx.print_color_centered(25, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Load Game");
}
}

if selection == MainMenuSelection::Quit {
ctx.print_color_centered(26, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Quit");
} else {
ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
}

match ctx.key {
None => return MainMenuResult::NoSelection{ selected: selection },
Some(key) => {
match key {
VirtualKeyCode::Escape => { return MainMenuResult::NoSelection{ selected: MainMenuSelection::Quit } }
VirtualKeyCode::Up => {
let mut newselection;
match selection {
MainMenuSelection::NewGame => newselection = MainMenuSelection::Quit,
MainMenuSelection::LoadGame => newselection = MainMenuSelection::NewGame,
MainMenuSelection::Quit => newselection = MainMenuSelection::LoadGame
}
if newselection == MainMenuSelection::LoadGame && !save_exists {
newselection = MainMenuSelection::NewGame;
}
return MainMenuResult::NoSelection{ selected: newselection }
}
VirtualKeyCode::Down => {
let mut newselection;
match selection {
MainMenuSelection::NewGame => newselection = MainMenuSelection::LoadGame,
MainMenuSelection::LoadGame => newselection = MainMenuSelection::Quit,
MainMenuSelection::Quit => newselection = MainMenuSelection::NewGame
}
if newselection == MainMenuSelection::LoadGame && !save_exists {
newselection = MainMenuSelection::Quit;
}
return MainMenuResult::NoSelection{ selected: newselection }
}
VirtualKeyCode::Return => return MainMenuResult::Selected{ selected : selection },
_ => return MainMenuResult::NoSelection{ selected: selection }
}
}
}
}

MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
}

#[derive(PartialEq, Copy, Clone)]
pub enum GameOverResult { NoSelection, QuitToMenu }

pub fn game_over(ctx : &mut Rltk) -> GameOverResult {
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did.");
ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter..");

ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu.");

match ctx.key {
None => GameOverResult::NoSelection,
Some(_) => GameOverResult::QuitToMenu
}
}

pub fn ranged_target(gs : &mut State, ctx : &mut Rltk, range : i32) -> (ItemMenuResult, Option<Point>) {
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>();

ctx.print_color(5, 0, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Select Target:");

// Highlight available target cells
let mut available_cells = Vec::new();
let visible = viewsheds.get(*player_entity);
if let Some(visible) = visible {
// We have a viewshed
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= range as f32 {
ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
available_cells.push(idx);
}
}
} else {
return (ItemMenuResult::Cancel, None);
}

// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
let mut valid_target = false;
for idx in available_cells.iter() { if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 { valid_target = true; } }
if valid_target {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
if ctx.left_click {
return (ItemMenuResult::Selected, Some(Point::new(mouse_pos.0, mouse_pos.1)));
}
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}

(ItemMenuResult::NoResponse, None)
}

pub fn draw_ui(ecs: &World, ctx : &mut Rltk) {
ctx.draw_box(0, 38, 79, GUI_HEIGHT, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));

let map = ecs.fetch::<Map>();
let depth = format!("Depth: {}", map.depth);
ctx.print_color(2, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);

let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
for (_player, stats) in (&players, &combat_stats).join() {
let health = format!("Faith: {} / {} ", stats.hp, stats.max_hp);
ctx.print_color(12, 38, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);

ctx.draw_bar_horizontal(28, 38, 51, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
}

let log = ecs.fetch::<GameLog>();

let mut y = 40;
for s in log.entries.iter().rev() {
if y < 49 { ctx.print(2, y, s); }
y += 1;
}

// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::ANTIQUE_WHITE));

draw_tooltips(ecs, ctx);

}

#[derive(PartialEq, Copy, Clone)]
pub enum ItemMenuResult {
Cancel,
NoResponse,
Selected
}

pub fn remove_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<Equipped>();
let entities = gs.ecs.entities();

let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
let count = inventory.count();

let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Remove Which Item?");
ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

let mut equippable : Vec<Entity> = Vec::new();
let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y += 1;
j += 1;
}

match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match key {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
}
(ItemMenuResult::NoResponse, None)
}
}
}
}
}

pub fn show_inventory(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();

let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
let count = inventory.count();

let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Inventory");
ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

let mut equippable : Vec<Entity> = Vec::new();
let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y += 1;
j += 1;
}

match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match key {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
}
(ItemMenuResult::NoResponse, None)
}
}
}
}
}

pub fn drop_item_menu(gs : &mut State, ctx : &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();

let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity );
let count = inventory.count();

let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y-2, 31, (count+3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(18, y-2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
ctx.print_color(18, y+count as i32+1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");

let mut equippable : Vec<Entity> = Vec::new();
let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity ) {
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97+j as rltk::FontCharType);
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));

ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y += 1;
j += 1;
}

match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => {
match key {
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
}
(ItemMenuResult::NoResponse, None)
}
}
}
}
}

fn draw_tooltips(ecs: &World, ctx : &mut Rltk) {
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
let positions = ecs.read_storage::<Position>();

let mouse_pos = ctx.mouse_pos();
if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height { return; }
let mut tooltip : Vec<String> = Vec::new();
for (name, position) in (&names, &positions).join() {
let idx = map.xy_idx(position.x, position.y);
if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
tooltip.push(name.name.to_string());
}
}

if !tooltip.is_empty() {
let mut width :i32 = 0;
for s in tooltip.iter() {
if width < s.len() as i32 { width = s.len() as i32; }
}
width += 3;

if mouse_pos.0 > 40 {
let arrow_pos = Point::new(mouse_pos.0 - 2, mouse_pos.1);
let left_x = mouse_pos.0 - width;
let mut y = mouse_pos.1;
for s in tooltip.iter() {
ctx.print_color(left_x, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
let padding = (width - s.len() as i32)-1;
for i in 0..padding {
ctx.print_color(arrow_pos.x - i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
}
y += 1;
}
ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &"->".to_string());
} else {
let arrow_pos = Point::new(mouse_pos.0 + 1, mouse_pos.1);
let left_x = mouse_pos.0 +3;
let mut y = mouse_pos.1;
for s in tooltip.iter() {
ctx.print_color(left_x + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), s);
let padding = (width - s.len() as i32)-1;
for i in 0..padding {
ctx.print_color(arrow_pos.x + 1 + i, y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
}
y += 1;
}
ctx.print_color(arrow_pos.x, arrow_pos.y, RGB::named(rltk::WHITE), RGB::named(rltk::GREY), &" ".to_string());
}
}
}