use specs::prelude::*;
use super::{Map, Position, BlocksTile};

pub struct MapIndexingSystem {}

impl<'a> System<'a> for MapIndexingSystem {
type SystemData = ( WriteExpect<'a, Map>,
ReadStorage<'a, Position>,
ReadStorage<'a, BlocksTile>,
Entities<'a>,);

fn run(&mut self, data : Self::SystemData) {
let (mut map, position, blockers, entities) = data;

map.populate_blocked();
map.clear_content_index();
for (entity, position) in (&entities, &position).join() {
let idx = map.xy_idx(position.x, position.y);

// If they block, update the blocking list
let _p : Option<&BlocksTile> = blockers.get(entity);
if let Some(_p) = _p {
map.blocked[idx] = true;
}

// Push the entity to the appropriate index slot. It's a Copy
// type, so we don't need to clone it (we want to avoid moving it out of the ECS!)
map.tile_content[idx].push(entity);
}
}
}