use specs::prelude::*;
use super::{CombatStats, WantsToMelee, Name,
SufferDamage, GameLog, MeleePowerBonus,
DefenseBonus, Equipped, particle_system::ParticleBuilder,
Position};

pub struct MeleeCombatSystem {}

impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = ( Entities<'a>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, MeleePowerBonus>,
ReadStorage<'a, DefenseBonus>,
ReadStorage<'a, Equipped>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>
);

fn run(&mut self, data : Self::SystemData) {
let (entities,
mut log,
mut wants_melee,
names,
combat_stats,
mut inflict_damage,
melee_power_bonuses,
defense_bonuses,
equipped,
mut particle_builder,
positions) = data;

for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
if stats.hp > 0 {
let mut offensive_bonus = 0;
for (_item_entity, power_bonus, equipped_by) in (&entities, &melee_power_bonuses, &equipped).join() {
if equipped_by.owner == entity {
offensive_bonus += power_bonus.power;
}
}

let target_stats = combat_stats.get(wants_melee.target).unwrap();
if target_stats.hp > 0 {
let target_name = names.get(wants_melee.target).unwrap();

let mut defensive_bonus = 0;
for (_item_entity, defense_bonus, equipped_by) in (&entities, &defense_bonuses, &equipped).join() {
if equipped_by.owner == wants_melee.target {
defensive_bonus += defense_bonus.defense;
}
}

let pos = positions.get(wants_melee.target);
if let Some(pos) = pos {
particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
}
let damage = i32::max(0, (stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus));

if damage == 0 {
log.entries.push(format!("{} is unable to hurt {}", &name.name, &target_name.name));
} else {
log.entries.push(format!("{} hits {}, for {} damage.", &name.name, &target_name.name, damage));
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}
}
}
}

wants_melee.clear();
}
}