use specs::prelude::*;
use super::{Rltk, ParticleLifetime, Position, Renderable};
use rltk::{RGB};

pub struct ParticleSpawnSystem {}

impl<'a> System<'a> for ParticleSpawnSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, Position>,
WriteStorage<'a, Renderable>,
WriteStorage<'a, ParticleLifetime>,
WriteExpect<'a, ParticleBuilder>
);

fn run(&mut self, data : Self::SystemData) {
let (entities, mut positions, mut renderables, mut particles, mut particle_builder) = data;
for new_particle in particle_builder.requests.iter() {
let p = entities.create();
positions.insert(p, Position{ x: new_particle.x, y: new_particle.y }).expect("Unable to inser position");
renderables.insert(p, Renderable{ fg: new_particle.fg, bg: new_particle.bg, glyph: new_particle.glyph, render_order: 0 }).expect("Unable to insert renderable");
particles.insert(p, ParticleLifetime{ lifetime_ms: new_particle.lifetime }).expect("Unable to insert lifetime");
}

particle_builder.requests.clear();
}
}

struct ParticleRequest {
x: i32,
y: i32,
fg: RGB,
bg: RGB,
glyph: rltk::FontCharType,
lifetime: f32
}

pub struct ParticleBuilder {
requests : Vec<ParticleRequest>
}

impl ParticleBuilder {
#[allow(clippy::new_without_default)]
pub fn new() -> ParticleBuilder {
ParticleBuilder{ requests : Vec::new() }
}

pub fn request(&mut self, x:i32, y:i32, fg: RGB, bg:RGB, glyph: rltk::FontCharType, lifetime: f32) {
self.requests.push(
ParticleRequest{
x, y, fg, bg, glyph, lifetime
}
);
}
}

pub fn cull_dead_particles(ecs : &mut World, ctx : &Rltk) {
let mut dead_particles : Vec<Entity> = Vec::new();
{
// Age out particles
let mut particles = ecs.write_storage::<ParticleLifetime>();
let entities = ecs.entities();
for (entity, mut particle) in (&entities, &mut particles).join() {
particle.lifetime_ms -= ctx.frame_time_ms;
if particle.lifetime_ms < 0.0 {
dead_particles.push(entity);
}
}
}
for dead in dead_particles.iter() {
ecs.delete_entity(*dead).expect("Particle will not die");
}
}