use rltk::{VirtualKeyCode, Rltk, Point};
use specs::prelude::*;
use super::{Position, Player, WantsToMelee,
Map, State, Viewshed,
RunState, CombatStats, WantsToPickupItem,
GameLog, Item, TileType,
Monster};
use std::cmp::{min, max};
fn get_item(ecs: &mut World) {
let player_pos = ecs.fetch::<Point>();
let player_entity = ecs.fetch::<Entity>();
let entities = ecs.entities();
let items = ecs.read_storage::<Item>();
let positions = ecs.read_storage::<Position>();
let mut gamelog = ecs.fetch_mut::<GameLog>();
let mut target_item : Option<Entity> = None;
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
if position.x == player_pos.x && position.y == player_pos.y {
target_item = Some(item_entity);
}
}
match target_item {
None => gamelog.entries.push("There is nothing here to pick up.".to_string()),
Some(item) => {
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
pickup.insert(*player_entity, WantsToPickupItem{ collected_by: *player_entity, item }).expect("Unable to insert want to pickup");
}
}
}
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
let players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let combat_stats = ecs.read_storage::<CombatStats>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
for (entity, _player, pos, viewshed) in (&entities, &players, &mut positions, &mut viewsheds).join() {
if pos.x + delta_x < 1 || pos.x + delta_x > map.width-1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height-1 { return; }
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
for potential_target in map.tile_content[destination_idx].iter() {
let target = combat_stats.get(*potential_target);
if let Some(_target) = target {
wants_to_melee.insert(entity, WantsToMelee{ target: *potential_target }).expect("Add target failed");
return;
}
}
if !map.blocked[destination_idx] {
pos.x = min(79 , max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y));
let mut ppos = ecs.write_resource::<Point>();
ppos.x = pos.x;
ppos.y = pos.y;
viewshed.dirty = true;
}
}
}
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
// Player movement
match ctx.key {
None => { return RunState::AwaitingInput } // Nothing happened
Some(key) => match key {
VirtualKeyCode::Left |
VirtualKeyCode::Numpad4 |
VirtualKeyCode::A |
VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
VirtualKeyCode::Right |
VirtualKeyCode::Numpad6 |
VirtualKeyCode::D |
VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
VirtualKeyCode::Up |
VirtualKeyCode::Numpad8 |
VirtualKeyCode::W |
VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
VirtualKeyCode::Down |
VirtualKeyCode::Numpad2 |
VirtualKeyCode::S |
VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
// Diagonals
VirtualKeyCode::Numpad9 |
VirtualKeyCode::E |
VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad7 |
VirtualKeyCode::Q |
VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 |
VirtualKeyCode::C |
VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 |
VirtualKeyCode::Z |
VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
VirtualKeyCode::G => get_item(&mut gs.ecs),
VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::X => return RunState::ShowDropItem,
VirtualKeyCode::Period => {
if try_next_level(&mut gs.ecs) {
return RunState::NextLevel;
}
}
VirtualKeyCode::R => return RunState::ShowRemoveItem,
// Skip Turn
VirtualKeyCode::Numpad5 => return skip_turn(&mut gs.ecs),
VirtualKeyCode::Space => return skip_turn(&mut gs.ecs),
// Save and Quit
VirtualKeyCode::Escape => return RunState::SaveGame,
_ => { return RunState::AwaitingInput }
},
}
RunState::PlayerTurn
}
fn skip_turn(ecs: &mut World) -> RunState {
let player_entity = ecs.fetch::<Entity>();
let viewshed_components = ecs.read_storage::<Viewshed>();
let monsters = ecs.read_storage::<Monster>();
let worldmap_resource = ecs.fetch::<Map>();
let mut can_heal = true;
let viewshed = viewshed_components.get(*player_entity).unwrap();
for tile in viewshed.visible_tiles.iter() {
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
for entity_id in worldmap_resource.tile_content[idx].iter() {
let mob = monsters.get(*entity_id);
match mob {
None => {}
Some(_) => { can_heal = false; }
}
}
}
if can_heal {
let mut health_components = ecs.write_storage::<CombatStats>();
let player_hp = health_components.get_mut(*player_entity).unwrap();
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
}
RunState::PlayerTurn
}
pub fn try_next_level(ecs: &mut World) -> bool {
let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>();
let player_idx = map.xy_idx(player_pos.x, player_pos.y);
if map.tiles[player_idx] == TileType::DownStairs {
true
} else {
let mut gamelog = ecs.fetch_mut::<GameLog>();
gamelog.entries.push("There is no way down from here.".to_string());
false
}
}