use rltk::RandomNumberGenerator;
pub struct RandomEntry {
name : String,
weight : i32
}
impl RandomEntry {
pub fn new<S:ToString>(name: S, weight: i32) -> RandomEntry {
RandomEntry{ name: name.to_string(), weight }
}
}
#[derive(Default)]
pub struct RandomTable {
entries : Vec<RandomEntry>,
total_weight : i32
}
impl RandomTable {
pub fn new() -> RandomTable {
RandomTable{ entries: Vec::new(), total_weight: 0 }
}
pub fn add<S:ToString>(mut self, name : S, weight: i32) -> RandomTable {
if weight > 0 {
self.total_weight += weight;
self.entries.push(RandomEntry::new(name.to_string(), weight));
}
self
}
pub fn roll(&self, rng : &mut RandomNumberGenerator) -> String {
if self.total_weight == 0 { return "None".to_string(); }
let mut roll = rng.roll_dice(1, self.total_weight)-1;
let mut index : usize = 0;
while roll > 0 {
if roll < self.entries[index].weight {
return self.entries[index].name.clone();
}
roll -= self.entries[index].weight;
index += 1;
}
"None".to_string()
}
}