use serde::{Serialize, Deserialize};
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
pub struct Rect {
pub x1 : i32,
pub x2 : i32,
pub y1 : i32,
pub y2 : i32
}
impl Rect {
pub fn new(x:i32, y: i32, w:i32, h:i32) -> Rect {
Rect{x1:x, y1:y, x2:x+w, y2:y+h}
}
// Returns true if this overlaps with other
pub fn intersect(&self, other:&Rect) -> bool {
self.x1 <= other.x2 && self.x2 >= other.x1 && self.y1 <= other.y2 && self.y2 >= other.y1
}
pub fn center(&self) -> (i32, i32) {
((self.x1 + self.x2)/2, (self.y1 + self.y2)/2)
}
}