use specs::prelude::*;
use specs::saveload::{SimpleMarker, SimpleMarkerAllocator, SerializeComponents, DeserializeComponents, MarkedBuilder};
use std::convert::Infallible;
use super::components::*;
use std::fs::File;
use std::path::Path;
use std::fs;

macro_rules! serialize_individually {
($ecs:expr, $ser:expr, $data:expr, $( $type:ty),*) => {
$(
SerializeComponents::<Infallible, SimpleMarker<SerializeMe>>::serialize(
&( $ecs.read_storage::<$type>(), ),
&$data.0,
&$data.1,
&mut $ser,
)
.unwrap();
)*
};
}

macro_rules! deserialize_individually {
($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
$(
DeserializeComponents::<Infallible, _>::deserialize(
&mut ( &mut $ecs.write_storage::<$type>(), ),
&mut $data.0, // entities
&mut $data.1, // marker
&mut $data.2, // allocater
&mut $de,
)
.unwrap();
)*
};
}

pub fn does_save_exist() -> bool {
Path::new("./savegame.json").exists()
}

#[cfg(not(target_arch = "wasm32"))]
pub fn save_game(ecs : &mut World) {
// Create helper
let mapcopy = ecs.get_mut::<super::map::Map>().unwrap().clone();
let savehelper = ecs
.create_entity()
.with(SerializationHelper{ map : mapcopy })
.marked::<SimpleMarker<SerializeMe>>()
.build();

// Actually serialize
{
let data = ( ecs.entities(), ecs.read_storage::<SimpleMarker<SerializeMe>>() );

let writer = File::create("./savegame.json").unwrap();
let mut serializer = serde_json::Serializer::new(writer);
serialize_individually!(ecs, serializer, data, Position, Renderable, Player, Viewshed, Monster,
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
AreaOfEffect, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
WantsToDropItem, SerializationHelper, Equippable, Equipped, MeleePowerBonus, DefenseBonus, WantsToRemoveItem,
ParticleLifetime
);
}

// Clean up
ecs.delete_entity(savehelper).expect("Crash on cleanup");
}

#[cfg(target_arch = "wasm32")]
pub fn save_game(_ecs : &mut World) {
}

pub fn delete_save() {
if Path::new("./savegame.json").exists() {
std::fs::remove_file("./savegame.json").expect("Unable to delete file");
}
}

pub fn load_game(ecs: &mut World) {
{
// Delete everything
let mut to_delete = Vec::new();
for e in ecs.entities().join() {
to_delete.push(e);
}
for del in to_delete.iter() {
ecs.delete_entity(*del).expect("Deletion failed");
}
}

let data = fs::read_to_string("./savegame.json").unwrap();
let mut de = serde_json::Deserializer::from_str(&data);

{
let mut d = (&mut ecs.entities(), &mut ecs.write_storage::<SimpleMarker<SerializeMe>>(), &mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>());

deserialize_individually!(ecs, de, d, Position, Renderable, Player, Viewshed, Monster,
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
AreaOfEffect, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
WantsToDropItem, SerializationHelper, Equippable, Equipped, MeleePowerBonus, DefenseBonus, WantsToRemoveItem,
ParticleLifetime
);
}

let mut deleteme : Option<Entity> = None;
{
let entities = ecs.entities();
let helper = ecs.read_storage::<SerializationHelper>();
let player = ecs.read_storage::<Player>();
let position = ecs.read_storage::<Position>();
for (e,h) in (&entities, &helper).join() {
let mut worldmap = ecs.write_resource::<super::map::Map>();
*worldmap = h.map.clone();
worldmap.tile_content = vec![Vec::new(); super::map::MAPCOUNT];
deleteme = Some(e);
}
for (e,_p,pos) in (&entities, &player, &position).join() {
let mut ppos = ecs.write_resource::<rltk::Point>();
*ppos = rltk::Point::new(pos.x, pos.y);
let mut player_resource = ecs.write_resource::<Entity>();
*player_resource = e;
}
}
ecs.delete_entity(deleteme.unwrap()).expect("Unable to delete helper");
}